Grease Pit is a custom Call of Duty: Black Ops 3 Zombies map designed as a tight, high-pressure survival experience inspired by the claustrophobic layouts of early Zombies maps. The project focused on recreating the intensity and simplicity of maps like Nacht der Untoten, Verrückt, and Farm Survival, emphasizing constrained movement, fast decision-making, and escalating difficulty.
My goal was to design a space that forces constant player tension through limited sightlines and restrictive pathways, encouraging mastery of positioning and resource management. Alongside gameplay design, this project served as an opportunity to develop technical proficiency in the Radiant engine, including level blockout, scripting implementation, and encounter tuning within the Zombies framework.