Ryan Fontenot
Mission - Encounter Design Portfolio
Mission Design
Expert with objective design, pacing, and player motivation, focused on creating clear, engaging missions that drive player progression and choice.
Encounter Design
Skilled at crafting dynamic encounters that challenge players through enemy composition, positioning, and evolving combat scenarios.
Gameplay Systems
Experience designing and integrating gameplay systems that support mission flow, including AI behaviors, triggers, and player-driven interactions.
Player Experience
Focused on shaping moment-to-moment gameplay through tension, reward, and escalation, ensuring encounters feel impactful and memorable.
Professional Experience:
Blizzard Entertainment - Xbox
Overwatch 2
I owned the creation of a PvP multiplayer experience. Managed scripting of maps functionality & proper timing of player experience timing ques.
Role: Level Designer
PS4/5 | Xbox Series X | Nintendo Switch | PC
Featured works
BO3 Zombies - The Grease Pit
Here’s where to put the description. Blah blah, video games amirite?
Steam Release - BO3 Mod tools
Count The Draw
Personal Project - Unreal Engine 5
Here’s where to put the description. Blah blah, video games amirite?
Personal Project - UE5 & Godot
Extraction Shooter
Here’s where to put the description. Blah blah, video games amirite?