Game Name

Short description

Role

Level Design - Project Lead

Team Size

1

Tools used

Engine I used

Gameplay: (If you have some)

Description of the gameplay and something interesting about the game/project

Overview: [Why I decided to make this]

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Tab Specific to This Game:

for example: “Love for the Classics” was this tab on my garage zombies map

I wanted to create a smaller map similar to Nacht, but not a bunker. I think going back to the basics is important and can be a great way to lock into what makes the map better and not relying on the tools provided.

I kept The Grease Pit claustrophobic as possible, keeping bottlenecks between outside and inside to make conventional round making difficult while still possible.

Final map layout - Upstairs

B = Barrier

S = Spawn

Final map layout - Basement

$ = Door

P = Perk

Development Struggles specific to this engine/game project

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How I worked with that struggle

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Reflection

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