Game Name
Short description
Role
Level Design - Project Lead
Team Size
1
Tools used
Engine I used
Gameplay: (If you have some)
Description of the gameplay and something interesting about the game/project
Overview: [Why I decided to make this]
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Tab Specific to This Game:
for example: “Love for the Classics” was this tab on my garage zombies map
I wanted to create a smaller map similar to Nacht, but not a bunker. I think going back to the basics is important and can be a great way to lock into what makes the map better and not relying on the tools provided.
I kept The Grease Pit claustrophobic as possible, keeping bottlenecks between outside and inside to make conventional round making difficult while still possible.
Final map layout - Upstairs
B = Barrier
S = Spawn
Final map layout - Basement
$ = Door
P = Perk
Development Struggles specific to this engine/game project
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How I worked with that struggle
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Reflection
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