Ryan Fontenot
Level Design Portfolio
Level Design
Strong understanding of scale, pacing, and player flow, with a focus on creating spaces that guide, challenge, and reward player exploration.
Multiplayer
AAA experience designing engaging multiplayer systems that balance competition and cooperation, with attention to player interaction, timing, and emergent gameplay.
Storytelling
Keen eye for emotionally resonant experiences, using gameplay, environment, and pacing to deliver meaningful narrative moments.
Worldbuilding
Skilled at crafting cohesive, immersive open worlds, where environment, lore, and systems work together to create a believable setting.
Past ProjectThe Atlas Project
A bold reimagining of a timeless brand.
Big Ideas, Real Impact
Let’s Work TogetherIf you're interested in working with us, complete the form with a few details about your project. We'll review your message and get back to you within 48 hours.