Ryan Fontenot
Level Design Portfolio
Level Design
Strong understanding of scale, pacing, and player flow, with a focus on creating spaces that guide, challenge, and reward player exploration.
Multiplayer
AAA experience designing engaging multiplayer systems that balance competition and cooperation, with attention to player interaction, timing, and emergent gameplay.
Storytelling
Keen eye for emotionally resonant experiences, using gameplay, environment, and pacing to deliver meaningful narrative moments.
Worldbuilding
Skilled at crafting cohesive, immersive open worlds, where environment, lore, and systems work together to create a believable setting.
Professional Experience:
Blizzard Entertainment - Xbox
Overwatch 2
I owned the creation of a PvP multiplayer experience. I led blockout/playtests & meetings with other teams on execution of vision in further stages of production
Role: Level Designer
PS4/5 | Xbox Series X | Nintendo Switch | PC
Featured works
BO3 Zombies - The Grease Pit
A small, high-pressure BO3 zombies map inspired by the difficulty of Nacht Der Untoten.
Steam Release - BO3 Mod tools
DoomStick
Personal Project - UEFN
A PS1 style FPS Doom-shooter. Inspired by Doom & Quake.
Personal Project - Unreal Engine 5
Fortnite - Scurvy Stack
A pirate themed POI with an emphasis on verticality & unique theming.